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Build order guide: Rider Aggression

This strategy focuses on early aggression and fast academia. It matches the Keerx in the game lore.

The build order aims to get immeadiate access to Riders and to use them to apply early pressure. You can tech up quickly to a high academy level because there is no investment in economy buildings. This allows you access to powerful evolution cards that strengthen your Riders (tradition cards). The downside is the lack of gold which means that it is hard to transition out of this strategy unless you do significant damage (you are “all-in”).

Basic build order

  • Turn 1: Build an Armory
  • Turn 2: Build an Citadel
  • Turn 3: Build an Academy Level 1, train a Rider
  • Turn 4: Build an Academy Level 2 or train another Rider, use traditions, attack with one Rider

When to use

  • You have several evolution cards supporting your riders (traditions).
  • Your opponent seems to go for a druid build order (Armory into Citadel into Town).

Strong against

  • Strong against Druid strategies because they have few units to defend.
  • Can be strong agains overly greedy builds.

Weak against

  • Weak against economic build orders (Fast Town).
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