Rush gold
Outgrow your opponent's economy before a single blade is drawn.
A 2-player fantasy strategy card game
Grow your realm with no luck and no dice — just the build order you choose. Rush gold, rush swords, or rush magic. Choose wrong, and the war is already lost.
Outgrow your opponent's economy before a single blade is drawn.
Build an army fast, and strike while they're still building.
Unlock deeper power, and overwhelm them with cards they can't answer.
How to play
A free worker, plus gold from every Camp, Town, and Capitol you own — no bookkeeping, it just arrives.
One new building, train your units up the ranks, and play evolution cards from your hand.
Attack with riders and druids. Blocked, they clash with defenders; unblocked, they strike a building — one bold turn can end it.
↻ Then it's your opponent's turn — same three phases, back to you after.
Evolution cards
+3 power — and only another druid can stop it.
Play it and take control of one enemy unit outright.
Kill one unit before defenders are even chosen.
Rules & references
See the full card reference and the exact combat math behind every clash.