This strategy focuses on fast access to Druids. It matches the Esaya in the game lore. The build order aims to get fast access to Druids and evolution cards. This strategy requires a Town in order to afford the training of Druids. The focus on gold as well as academia means that many buildings need to be built quickly. It is therefore necessary to build a building every turn. This in turn means that workers need to be used for gold instead of being trained to fighting units.
Basic build order
- Turn 1: Build an Armory
- Turn 2: Build an Citadel
- Turn 3: Sell 3 workers, build a Town
- Turn 4: Build an Academy Level 1, train a Rider
- Turn 5: Build an Academy Level 2, train a Druid, use a tattoo cards on it and attack
When to use
- You have several evolution cards supporting your druids (tattoos).
- Your opponent starts the game and doesn’t build a building in their first turn (Fast Town build order).
Strong against
- Strong against economic strategies (e.g. Fast Town) because tattooed druids are adept at destroying buildings.
Weak against
- Weak against aggressive build orders (e.g. Rider Aggression).


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